I've done many renders of the Earth in the past, so I decided to continue the tradition with this series. To get the highest resolution possible from my landscape, I created a shader system that can combine high and low LOD tiles of Earth texture. This means that these renders are effectively using an 80k texture but without the performance issues that would cause.
For this project I also revamped my cloud system, updating it to use a combination of volumes, subsurface scattering, and displacement to perfect the cloud look.