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ExoWorlds Procedural Planets

I created a system to generate over 10,000 procedural planets for ExoWorlds (exoworlds.io) using Blender's shader node workspace. The system I created featured individual node groups for planetary features like cracks, craters, and ice caps, and could be combined together to create highly complex and detailed worlds. The ones featured here were test renders but they are very similar to the final product.